Persuasion is all around us, in our everyday lives. As designers, we can use ethical persuasive design methods to get users to take some action. With plenty of persuasive methods available, we have to be selective about what we use. (This article is kindly sponsored by Adobe.
Stepping into a website that’s already well-established isn’t always easy. For starters, you have to be careful about not stepping on anyone’s toes (the client’s or even the previous designer’s) when providing feedback or suggestions on a new direction for the site.
It's easy to make lots of mistakes with a new technology, especially something that's as big of a change from the past as CSS Grid. Jen lists the 9 Biggest Mistakes she sees people making when using CSS Grid, with advice and tips for avoiding these pitfalls and old habits.Mistake 1: Thinking CSS Gri
Great customer experiences don’t happen by accident. In digital product design, the customer experience encompasses everything that the product team does; development, design, DevOps, and QA — everyone’s role impacts the customer experience but especially the design and user experience.
In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design. A design pattern isn't a finished design that can be transformed directly into code.
Nir’s Note: Irene Au is a design partner at Khosla Ventures and former Head of Design at Google, Yahoo, and Udacity. She’ll be speaking at the upcoming Habit Summit in April. (You can register here!) In this interview, she chats with Max Ogles about design strategy for startups.
This article is by Alex Schleifer, VP of Design at Airbnb. Prior to his current role, he was the SVP of Design and Creative Director of Say Media. He also co-founded creative digital agency Sideshow and UX Magazine, where he ran editorial until its acquisition.
Design Thinking continues to be a hot topic (this article is one of many talking about it). Design Thinking has been hyped and even fetishized but there are also voices questioning its value, impact, and relevance.
Increasingly, corporations and professional services firms are working to create design-centric cultures. Many products, services, and processes are now technologically complex. People are not hardwired to deal well with high levels of complexity. They need help.
Around 2010, designers the world over proclaimed Photoshop was dead in web design. We moved away from static comps, learned to prototype, and invested our time in tools like Sketch and Axure and designing directly in code. Pixel-perfect comps were finally dead, and it was awesome.
Two early Apple designers have written a piece on Co.Design chastising Apple's new design direction, which they claim puts elegance and visual simplicity over understandability and ease of use.
I wrote a post where I talk about how a set of components living inside static design tools like Sketch isn’t itself a design system. Pardon my clickbait. Perhaps a better title would have been “Your Sketch library is not a(n entire) design system.
If you're paying attention to what's going on in the design world, you've probably noticed the ongoing debate around skeuomorphism vs flat design. So here's a quick test. Which of these two calculators feature a skeuomorphic design?
About 6 months ago I decided that I was going to build a SaaS company from scratch. I had recently left my previous job and found myself in discussions with a number of startups around making angel investments.
Designers are always looking toward the future — in our “build and ship it now” industry we’re programmed to iterate ad finitum. In the end, a designer’s obsession always circles back to one simple question: How can we improve the user’s experience?
Google has always recommended responsive web design (RWD), especially after rolling out a big update on the 4/21/15 which ranked mobile-friendly sites higher.
In 1908, Adolf Loos, an influential Austrian architect, wrote an essay provocatively titled Ornament and Crime. The modern ornamentalist, he claimed, was either a “cultural laggard or a pathological case. He himself is forced to disown his work after three years.
The user experience is made up of all the interactions a person has with your brand, company, or organization.
Have you ever heard of Design Thinking? Your answer to that question will depend largely on where you sit in the world. The phrase Design Thinking is known almost universally in design circles. It’s made its way around networks of business hype more than once.
Lil meme going around on Reddit lands right now thought I'd share this meme here on DN. Hope you enjoy consuming this content as much as I did.
Before I tell you about the awesome solution, let me paint a picture of the not-so-cool problem. Designers generally create site designs using Photoshop or Illustrator—using multiple layers and files to show different pages, hover states, and screen sizes.
My interest in coding my designs was lost at the the moment I realized how much trickery had to be done to make it happen. Seemingly simple issues could be solved in so many ways. Yet it still might not have worked on some browsers.
In recent years, the aesthetic of UIs has followed a dominant ideology that attempts to replicate the physical world.
Today we released the latest version of Foursquare to the world. We crafted, designed and engineered this version from the ground up, and today you can download it. Earlier this year we sat down as a company and looked at all the amazing pieces of technology we had built.
Great code and great design need each other to work well. Unfortunately, people with poor visual design skills often think they lack natural ability. In other words, there’s a common belief that you’re either born with the gift of aesthetic super powers, or you’re not.
While many of us can create something that looks good in Photoshop or attractive when spliced into CSS, but do we actually understand the design theory behind what we create? Theory is the missing link for many un-trained but otherwise talented designers.
Design is a rather broad and vague term. When someone says “I’m a designer,” it is not immediately clear what they actually do day to day. There are a number of different responsibilities encompassed by the umbrella term designer.
A couple of caveats before we begin: We don’t claim to be comprehensive. These lists are drawn from suggestions from readers (not all of which were included) plus our own recommendations.
My New Year’s Resolution for 2014 was to get more people started in User Experience (UX) Design. I posted one lesson every day in January, and hundreds of thousands of people came to learn! Below you will find links to all 31 daily lessons.
There are websites that we could stare at for hours. They’re different, addictive, and well crafted to the pixel. Before the Internet, brands had to rely on limited channels like print ads, TV commercials, billboards, and all sorts of print collateral to share their stories.
When I gave this talk a title, I called it “A Modern Designer’s Canvas,” because originally I was going to talk about the tools and processes that I use when I’m designing. But being a good designer or developer is about so much more than knowing how to use tools.
From grid theory to the Golden Ratio, there are a set of fundamental principles that are passed down from generation to generation of designers. Every good designer should know them, and any decent design course or instructional book will cover them.
Earlier this month, Apple chief designer Jony Ive appeared on stage for a rare interview during the Vanity Fair New Establishment Summit. You can now watch the 25-minute-long interview on YouTube.
Yesterday’s graphic designers are today’s UX designers. Will tomorrow’s UX designers be avatar programmers, fusionists, and artificial organ designers? Yes, according to the illustrious roster of design leaders we spoke with here.
“What’s your team’s design process?” This is one of the most frequently asked questions by interviewees and one that I’m excited to share! Though it’s easy for me to answer this question now, previously I had a hard time conveying design culture because process was nonexistent.
It’s becoming more important every day for your designs to connect more with users and include a “human element.” Website and user experience design needs to feel real, from aesthetics to interactions to motion (perceived and real) to emotional connection.
When a product is close to launch, I become a perfectionist. Each misaligned element or awkward interaction is like a thorn in my side. There’ll be a dozen tiny implementation mistakes that taunt me each time I run into them. Everything seems so broken.
Digital Agency in SF, NYC and Iceland. Clients include Google, Reuters, Medium, RedBull TV, Progressive, Airbnb, Lonely Planet, Cisco and Dropbox. We help forward-thinking clients succeed in digital culture with work that invites active attention.
This post describes “How Print Design is the Future of Interaction,” a talk I gave at SXSW Interactive on March 12, 2011. The slides from the talk are available to view on Slideshare, and you can see some of the discussion that followed on Twitter here.
Tara Mann’s love for architecture and gadgets led her into the world of interaction design. We chatted about where she draws her inspiration from, how she makes her designs stand out, and last but not least, how glow-in-the-dark sneakers can be awkward in a movie theater.
Creative design is a complex process that can be applied from everything to making products to creating company logos. If you’re struggling with where to start, this graphic outlines the five basic steps.
Responsive web design term is related to the concept of developing a website design in a manner that helps the lay out to get changed according to the user’s computer screen resolution.
Oliver Reichenstein is the founder and director of Information Architects, the Tokyo, Zurich, and Berlin-based design agency.
Something strange and remarkable started happening at Google immediately after Larry Page took full control as CEO in 2011: it started designing good-looking apps. Great design is not something anybody has traditionally expected from Google.
This post is about something I see as a continuing trend in the design world: the rise of the meta-designer and algorithmic design systems. Until recently, the term Graphic Designer was used to describe artists firmly rooted in the fine arts.
Apps as we know them will disappear. Luxury will trickle down to the masses. VR will go mainstream. These are just a few of the major design and technology trends shaping the world in 2016.
Service design is all about taking a service and making it meet the user’s and customer’s needs for that service. It can be used to improve an existing service or to create a new service from scratch.
More than the patterns that emerge from the Popular feeds on Dribbble and Behance, design trends can be a mysterious thing. They’re influenced by culture and media, past and present, technology, fashion, and other industries.
Upgrade your inbox and get our editors’ picks twice a month. User experience design for the Web (and its siblings, interaction design, UI design, et al) has traditionally been a deliverables-based practice.
Let me give you a real-world example. Co-location is a hot topic in the lean UX discussion. If you talk to experts and read their tweets and blogs, you might get the sense that if you’re not a co-located, two-pizza-eating team, then you can’t practice lean UX.
Responsive design has evolved considerably since it was first defined by Ethan Marcotte in 2010. The discussion now isn’t whether you should develop a site that works across all devices, but instead, how you should go about it.
Upgrade your inbox and get our editors’ picks twice a month. I’ve been following the idea of algorithm-driven design for several years now and have collected some practical examples.
We've recently updated this list to include even more of our favorite designers’ recommended books. Happy reading! Being big bibliophiles here at InVision, we asked some of our favorite designers to recommend the book that inspired them the most this past year.
At some point I felt stuck in a kind of repetitive work cycle: I had found a formula, an almost surefire way of designing, that enabled me to deliver each new project more easily and quickly than ever before, but in some way or another, all of the designs looked similar.